Another year, another Global Game Jam. In the spirit of last year, the same team gathered again. This year we even had reinforcements as another member joined in. We set out to create a split-screen-co-op-top-down-platformer, which we think turned out pretty good.
As if it were a trend, we made quite a difficult game, same as last year’s “Heartless Zombie.”
In order to avoid retyping, here’s what I wrote about it on the official Game Jam site:
You may have heard of an event called The Global Game Jam. Inspired by other game jams before it, it was founded in 2008 and it had been growing ever since. However, even though the event is running for several years now, for people in Macedonia – myself included, this year was a first. When I found out that the Global Game Jam finally came to my country I couldn’t miss the opportunity to take part in it. So I did.
As I went alone, I was fortunate enough to meet 3 other guys who didn’t mind having me in their team and we really kicked it off! We divided the work among us and while some started creating the music, others began drawing objects and characters. I ended up with game-play design and programming. It was my first experience with game development and I have to say I enjoyed it quite a bit.